Conquest

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A lap korábbi változatát látod, amilyen Moira (vitalap | szerkesztései) 2014. április 15., 20:00-kor történt szerkesztése után volt. (→‎Attack)
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While you start the game with a single town, eventually you will wish to expand your empire by obtaining new towns. You have two methods to chose from, either you build your town from scratch (colonising), or you take that of others (takeover). In this section of the wiki you can read about the later.


There are two methods of doing a take over, Conquest and Revolt: Some worlds use conquest and others use revolt, which method is used depends upon the Settings of the world that you play. This page is intended to provide a quick introduction to taking over towns in general.

Prerequisites

Before you can take over someone else's town, there are some basic requirements which must be met first. They are: Buildings, Units, and Culture.

Buildings

Building Minimum Level Purpose
Academy Academy Level 28 Required to research Colony Ships (Academy level 22), and Conquest (Academy level 28)
Harbour Harbour Level 20 Required to build Colony Ships

Units

To take over a city you require a Colony Ship (also referred to as a CS). This unit is built in the Harbour, and becomes available once it has been researched.

Unit Name Cost
Colony Ship Colony Ship 10,000 Wood.png 10,000 Stone.png 10,000 Iron.png 170 Pop.png

You'll also sufficient amount of troups escorting your CS to secure your victory both on land and on sea.

Culture

The final requirement is that you must have sufficient culture points or CP to take on a new city. When you begin the game you have room for two cities, one of the slots is filled by your first city. So a second town will not require additional CPs, but any further cities will.

Take over methods

Conquest by siege

You can devide the take over into two parts. In the first section you attack the target town and ensure your CS lands safely. In the second town, during the siege you pacify the town and prevent the previous owner from reclaiming it.

Attack

Picking a target
Town fight.png

In this phase you need to pick a target and guide your CS safely to it. The maximum traveltime of a CS is 48 hours, so the target must be within this distance.


Sending the attack

Click on the target town to bring up the military tab as you would with a normal attack.

Foglalas.png
You must include:
  • CS (this will change the normal attack automatically to take over attack)
  • land units (land victory is compulsory)
  • naval units (naval victory is compulsory)

The most important unit in your attack force is the colony ship. It should not get destroyed under any circumstances, otherwise the conquest will be aborted and the surviving troops will retreat. Hence it might be good tactics to send in one or more waves of attacks to eliminate the opponent’s defenses, before the actual conquest is carried out.

Sending along defensive units, or rearguard armies

In the final attack for conquest it is also very important to send along defensive units. These include Biremes to fend off naval units, and enough units with strong defensive values to hold off the enemy’s land units. Of course you can also support the conquest from other cities. What is important here is that any rearguard armies are sent in the "support" mode, so when they arrive they can help the troops that are already involved in heavy fighting with the capture of the city.

A town can only be supported by divine units if the god of the town is the same as the god of the divine units. This is true for towns under siege too. So if you want units from different gods supporting the town, you must send them alongside the CS. If not, you must match the god of the town under siege.

Siege

Ghost towns

Conquest by revolt

Attack

Lazitas02.png

Revolt

Lazitas03.png

Ghost towns

If your towns were taken over

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