„Sziget küldetések új köntösben” változatai közötti eltérés
412. sor: | 412. sor: | ||
== Felhasználói felület == | == Felhasználói felület == | ||
A sziget küldetéseket a küldetés listába kapcsoljuk be, így egy látásra mindent tudni róluk majd. | |||
[[File:600px-Iq_interface.png|center|600px]] | [[File:600px-Iq_interface.png|center|600px]] | ||
Ebből kifolyólag a nyitott küldetéseket már nem jelenítjük meg a jobb felső sarokban. |
A lap 2017. május 16., 18:54-kori változata
A sziget küldetések azon szigeteken érhetőek el, amelyeken farm falvak vannak. Ezek a küldetések lehetővé teszik, hogy szintednek megfelelő kihívásokkal szembesülj, illetve, hogy ezek megoldásáért jutalmakban részesülsz. Ezek lehetnek tárgyak vagy háború/bölcsesség érméi, melyet hőseid szintjének növeléséhez kellenek.
2017 márciusa és májusa között átdolgoztuk a rendszert, hogy a játék minden stádiumában érdekes maradjon a küldetés a játékosoknak.
A változások összefoglalása
The main goal of the island quest rework was to scale island quests better with player progression, to make quests more challenging and rewards more valuable. Additional focus was put on removing some inconveniences and blockers, as well as improving the overall layout of the feature to make it more understandable and convenient.
Lépések
The changes were implemented in several iterations, to allow for testing and changes after player feedback. Some iterations were only available for beta testing while others were also implemented on live worlds.
Első lépés
With the first iteration, the use of mythical units for quests asking to dispatch troops was enabled, calculation for coins of war and wisdom were changed to take world speed into consideration and unit reinforcement effects were adjusted to allow for better scaling.
Additional adjustments were made to the way the difficulty of each quest is determined. Only the biggest city on an island is taken into account so that newly founded cities won't result in easy quests and hence less valuable rewards.
Második lépés
For the second iteration, island quest difficulty calculations were changed to be determined by game progression. The goal was to achieve a better scaling of quests and rewards. From 250,000 points onward, new challenges and better rewards are offered.
Furthermore several in-game rewards were adjusted to allow for better balancing, e.g. with resource bonuses regaining value in later game phases. A special focus was put on island quest rewards to ensure that their value remains similar across all reward types, to not push players to only finish certain quests and drop others.
Harmadik lépés
In the third iteration, the algorithm that defines when and how often island quests appear was adjusted to enable everyone who was absent for longer periods of time to start working on island quests soon after their return to the game.
Negyedik lépés
In the fourth iteration, feedback was considered and several bonus effects became non-stackable after these effects became too powerful when activating several at the same time.
Ötödik lépés
With the fifth iteration, quests will be moved to appear inside the regular quest log. This change enables everyone to see all island quests at a glance, instead of being required to check the city overview for new available quests.
Összehasonlító táblázat
The list of individual changes to items, calculations and effects is exhaustive. The following list should give you an overview about the most important changes.
Elem | Régi rendszer | Új rendszer |
---|---|---|
Quest objective: Rally Troops | No mythical units can be sent.
Objective asks for a certain amount of troops to be dispatched. |
Mythical units can be sent.
Objective asks for troops equivalent to population amount to be dispatched. |
Difficulty calculation for Island Quests | Average points accumulated with all cities on an island are used to determine difficulty. | Points accumulated with farthest progressed city on an island is used to determine difficulty. |
Possible difficulty levels for quests | 18 | 24 |
Game progression levels | 3 | 4 |
Quest appearance intervals | 2, 4 or 8 hours
Dependent on game progression level. |
2, 4, 8 or 12 hours
Dependent on game progression level. |
Quests after more than 24 hours of absence | Appeared only after set interval. | At least one quest available after login. |
Maximum amount of quests present at the same time | 10 | 6 |
Maximum amount of quests accepted at the same time | 4 | 3 |
Areas to determine available island quests | City overview & island | City overview, island & quest log |
Általános változtatások
Egyes elemek változása azon jutalmakat is érinti, amelyek a játék több területén is elérhetőek, nem csak a szigetküldetések során.
Elemek
The following items had their values adjusted when given through in-game events and island quests. This does not affect items obtained via promotions or shop offers. Furthermore there are different calculations for coin rewars earned through island quests.
Erősítések számítása
Base values of some Unit Reinforcement effects were increased in order to keep them balanced throughout all progression levels and gained unit amounts close to previously known numbers.
Item | Base value (old) | Base value (new) |
---|---|---|
4 | 6 | |
4 | 5 | |
4 | 6 | |
4 | 6 |
The values of Unit Reinforcement effects are determined as follows: base value*world speed*game progression factor.
Nehézségi szintek és jutalmak
The main focus of the island quest rebalancing was to make sure that quests remain equally challenging and rewarding throughout all levels. Therefore a big portion of changes was made in regards to difficulty levels and rewards.
Quest difficulty
A küldetés nehézségét a játékos stádiumának szintje és a szigeten található legnagyobb pontszámú városának stádiumának szintje határozza meg.
Játékos stádiumának szintje | Szerzett pontok (régi) | Szerzett pontok (új) |
---|---|---|
1 | <10,000 | <10,000 |
2 | 10,000-49,999 | 10,000-49,999 |
3 | >50,000 | 50,000-249,999 |
4 | nem áll rendelkezésre | >250,000 |
Previously there were only 3 progression levels in place. This amount has now been increased to 4. Additionally a 10th challenge factor was added that is used to better determine the rewards for each quest.
Furthermore the required city points for each level have been adjusted to no longer take the average amount of points across all cities on an island into consideration. Just the biggest city on each island is used to determine the challenge factor for quests on that island.
Küldetés nehézségi faktor | Átlagos pont (régi) | Legnagyobb pontszámú város (új) |
---|---|---|
1 | <300 | <750 |
2 | 300-500 | 750-1499 |
3 | 501-800 | 1500-2499 |
4 | 801-1500 | 2500-3999 |
5 | 1501-2750 | 4000-5499 |
6 | 2751-5000 | 5500-7499 |
7 | 5001-7500 | 7500-9499 |
8 | 7501-11000 | 9500-11999 |
9 | >11000 | 12000-14999 |
10 | nem áll rendelkezésre | >14999 |
A küldetés nehézségét az alábbi képlet szerint számoljuk: játékos stádiumának szintje * küldetés nehézségi faktora.
Jutalmak változásai
All rewards should be equally valuable across all game stages to prevent cherry-picking of quests.
The following table shows old and new reward types and their effects for comparison.
Any of the shown effects with rare or epic versions can no longer be stacked with their regular counterparts. Upon activation of a more powerful effect (normal < rare < epic) players are prompted to confirm that the existing effect will be overridden with a more powerful one.
Apart from the effects shown, this also applies to select other effects that cannot be obtained through island quests: Heightened Senses and Divine senses, Improved resource production (rare, epic) and Improved favor production (rare, epic).
Egyéb módosítások
Along with the aforementioned changes to difficulty levels and rewards, additional adjustments have been made to the user interface, some of the quest objectives and specifically the negative effects that can be activated as quest objectives.
Küldetés célok
The following objectives for agressive and peaceful paths have been adjusted:
Objective | Area of change | Old | New |
---|---|---|---|
Rally Troops | Unit types to dispatch | Regular units | Regular units, mythical units |
Number of required units | Fixed number of units | Fixed population number | |
Attacking units | Number of units to defeat | Fixed value (by difficulty) | Depending on world speed (Speed^0.8) |
Loot distribution | First player to attack receives most loot | Same loot distribution for all players | |
Védekezés | Egységek, amiket ki kell védeni | Fix érték (nehézség alapján) | Világ sebesség függő (sebesség^0.8) |
Várakozás | Idő | 5 perc - 9 óra | 4-16 óra |
Tasks asking players to bear a negative effect have been adjusted to have more of an impact for resource productions and less of an impact on attack and defenses.
Negative effect | Old values | New values |
---|---|---|
-10% | -50% | |
-10% | -50% | |
-10% | -50% | |
-30% | -20% | |
| -30% | -10% |
| -10% per hour | Továbbiakban nem elérhető
(Harci pont alapú rendszerben nincs jelentősége) |
Furthermore it is no longer possible to have the following quest objectives appear within the same quest: Attack and Rally Troops. This is to ensure that cities focused on the recruitment of ships always have at least one option to choose for an island quests. Attack and defense objectives are still possible at the same time as defense can be mastered by sending supporting units from other islands.
Küldetések megjelenése és korlátok
The cooldown times of island quests have been adjusted. Depending on your progression in the game, a new island quest may appear every 2, 4, 8 or 12 hours. Furthermore mechanics have been adjusted so that there is always at least 1 quest available if you have been absent for more than 24 hours.
The maximum amount of available island quests has been reduced from 10 to 6. Additionally only 3 island quests can be accepted at a time, instead of 4.
Felhasználói felület
A sziget küldetéseket a küldetés listába kapcsoljuk be, így egy látásra mindent tudni róluk majd.
Ebből kifolyólag a nyitott küldetéseket már nem jelenítjük meg a jobb felső sarokban.