Conquest
While you start the game with a single town, eventually you will wish to expand your empire by obtaining new towns. You have two methods to chose from, either you build your town from scratch (colonising), or you take that of others (takeover). In this section of the wiki you can read about the later.
There are two methods of doing a take over, Conquest and Revolt: Some worlds use conquest and others use revolt, which method is used depends upon the Settings of the world that you play. This page is intended to provide a quick introduction to taking over towns in general.
Prerequisites
Before you can take over someone else's town, there are some basic requirements which must be met first. They are: Buildings, Units, and Culture.
Buildings
Building | Minimum Level | Purpose |
---|---|---|
Academy | Level 28 | Required to research Colony Ships (Academy level 22), and Conquest (Academy level 28) |
Harbour | Level 20 | Required to build Colony Ships |
Units
To take over a city you require a Colony Ship (also referred to as a CS). This unit is built in the Harbour, and becomes available once it has been researched.
Unit | Name | Cost |
---|---|---|
Colony Ship | 10,000 10,000 10,000 170 |
You'll also sufficient amount of troups escorting your CS to secure your victory both on land and on sea.
Culture
The final requirement is that you must have sufficient culture points or CP to take on a new city. When you begin the game you have room for two cities, one of the slots is filled by your first city. So a second town will not require additional CPs, but any further cities will.